![]() ![]() Game flow is a term that describes a collection of settings that have a. All units suffer -2 Lightning Resistance for 1. The value of Ghoul units is divided by a factor to represent their relative weakness (so you get more Ghoul units than normal units at equivalent Starting unit strength): 1.3 for Weak and Normal Starting unit, and 1.1 for Strong and Battle Starting unit. Do bear in mind that a lot has happened since SM and AOW III including Draconian. In target enemy army: All units sustain 20 Lightning Damage. According to ancient scripture, the Giant kin helped the Allfather form the continents, with Fire Giants directing the flow of molten rock, the Rock Giants shaping the solidified rock, and the Storm Giants giving the lands their final polish through erosion. (+] value of the unit]*2)*0.9 (so you can get slightly more units costing only than what the value of 160 for Weak starting unit would let you expect for instance) *: the value is calculated through this formula: Maximum number of units (+ 1 racial Cavalry) The AI players receive additional starting units at higher difficulties (Lord and higher). ![]() In any case, each player will receive his racial Cavalry unit. "Starting units" defines the strength of the units each player will start with on turn 1. Whenever a new a game is started, many settings can be tweaked to adjust the game to your preferences. ![]()
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